![]() ![]() ![]() ![]() Just for reference, all Mac's use a GPT partition scheme, so unless you deleted the partition table and recreated it as MBR, it's probably still in GPT format. Thinking about it, this may be a cause of your problems, as if the disk is GPT, and you have booted the installer in legacy mode, it won't be able to install to it (although you may be able to delete all existing partitions in the custom install menu). One other thing, if the disk has a GPT partition scheme, then Windows 7 needs to be installed in UEFI mode. On GPT/UEFI systems I believe it adds an extra partition. If you have a original retail copy then you can reactivate it with the help of Microsoft customer support. The main problem you might face is activating it. By default I believe it creates a "System Reserved" partition, and a single large partition on the remaining space. Answer (1 of 2): Windows does not install itself automatically. The setup program can install to unpartitioned space. ![]() Note you shouldn't need to do this to install Windows 7 from the setup program. You can use DISKPART but most find it easier to use Disk Management, as per instructions here. If you want it to have a drive letter you need to create a new partition and then assign a drive letter. Unpartitioned disks with no partitions (or unrecognised partitions, or simply partitions without a drive letter assigned) won't show up. "My Computer" will only show formatted partitions which have a drive letter assigned. ![]()
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![]() ![]() ![]() Not a lot to say about Blood & Gore, it just adds some bloody goodness to the game and is a must have for me.Ĭaesar in Gaul and Hannibal at the Gates add some really fun but small campaigns that will add some replayability, both dlc also add new playable factions for the grand campaign, CiG adds 3 gallic factions and HaTG makes the Iberian tribes and Syracuse playable. ![]() For the price, every DLC is worth it Imo, but some are better than others. ![]() ![]() By the end of the mod's development, the team was working directly with the Unreal Development Kit and had created a Java-based tool to help manage the changes that the mod was making. According to one of the mod's core developers, Amineri, the mod started as a series of changes to the base game's configuration file, and grew more expansive as the team's capabilities grew. The mod was developed by Long War Studios, a team that came to include four core members, with assistance from 29 contributors, 20 voice actors, and three members of Firaxis Games, the developer of Enemy Unknown and Enemy Within. Long War adds a significant number of new soldier classes, abilities, weapons, armors, and usable items, and also introduces new features, including soldier fatigue and improvements to alien units over the course of the game. ![]() Almost every aspect of the original game is altered, creating a longer, more complex campaign that presents players with more strategic choices and customization options. ![]() ![]() ![]() It was first released in early 2013, and it exited beta at the end of 2015. Long War is a fan-made partial conversion mod for the turn-based tactics video game XCOM: Enemy Unknown and its expansion, XCOM: Enemy Within. ![]() |
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